Task analysis

Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients

Author(s): F. Noveletto, A.V. Soares, B.A. Mello, C.N. Sevegnani, F.L.F. Eichinger, marcelodashounsell, P. Bertemes-Filho
Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients 345 229 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

Hemiparetic stroke patients can have several muscular and postural disorders which compromise their balance. Serious Games (SG) emerged as a new approach to enhance conventional treatment by making it a…

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Feedback Control of Functional Electrical Stimulation for 2D Arm Reaching Movements

Author(s): Reza Sharif Razavian, Borna Ghannadi, Naser Mehrabi, Mark Charlet, John McPhee
Feedback Control of Functional Electrical Stimulation for 2D Arm Reaching Movements 480 270 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

     Functional electrical stimulation (FES) can be used as a neuroprosthesis in which muscles are stimulated by electrical pulses to compensate for the loss of voluntary movement control. Modulating the…

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Can Wii Balance? Evaluating a Stepping Game for Older Adults

Author(s): Mark Deacon, John Parsons, Sean Mathieson, T. Claire Davies
Can Wii Balance? Evaluating a Stepping Game for Older Adults 300 541 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

    Decline in balance control is an issue for older adults as it leads to an increased risk of falling which may result in serious injury. Mitigating this risk may…

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A Robotic System for Adaptive Training and Function Assessment of Forelimb Retraction in Mice

Author(s): Maria Pasquini, Stefano Lai, Cristina Spalletti, Marina Cracchiolo, Sara Conti, Alessandro Panarese, Matteo Caleo, Silvestro Micera
A Robotic System for Adaptive Training and Function Assessment of Forelimb Retraction in Mice 502 445 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

        Rodent models are decisive for translational research in healthy and pathological conditions of motor function thanks to specific similarities with humans. Here, we present an upgraded version of the…

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Effects of Virtual Reality and Augmented Reality on Induced Anxiety

Author(s): Shih-Ching Yeh, Yuan-Yuan Li, Chu Zhou, Pin-Hua Chiu, Jun-Wei Chen
Effects of Virtual Reality and Augmented Reality on Induced Anxiety 641 405 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

     To explore the effects of virtual reality (VR) and augmented reality (AR) in the treatment of claustrophobia, the potential effects of VR and AR on induced anxiety were investigated…

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Angular trajectories of the arm, trunk and wrist angles during the jar lid opening and the full jar transport tasks.

Compliant Prosthetic Wrists Entail More Natural Use Than Stiff Wrists During Reaching, Not (Necessarily) During Manipulation

Author(s): Gunter Kanitz, Federico Montagnani, Marco Controzzi, Christian Cipriani
Compliant Prosthetic Wrists Entail More Natural Use Than Stiff Wrists During Reaching, Not (Necessarily) During Manipulation 560 820 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

    Developing an artificial arm with functions equivalent to those of the human arm is one of the challenging goals of bioengineering. State-of-the-art prostheses lack several degrees of freedom and…

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Representative touchscreen layouts for task 2

A Model to Estimate the Optimal Layout for Assistive Communication Touchscreen Devices in Children With Dyskinetic Cerebral Palsy

Author(s): Matteo Bertucco, Terence D. Sanger
A Model to Estimate the Optimal Layout for Assistive Communication Touchscreen Devices in Children With Dyskinetic Cerebral Palsy 641 268 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

  Excess involuntary movements and slowness of movement in children with dyskinetic cerebral palsy often result in the inability to properly interact with augmentative and alternative communication (AAC) devices. This…

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