Medical treatment

Experimental results using force-feedback cueing in robot-assisted stroke therapy

Author(s): Michelle J. Johnson, H. F. Machiel Van der Loos, C.G. Burgar
Experimental results using force-feedback cueing in robot-assisted stroke therapy 512 245 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

Abstract:Stroke is the leading cause of disability among adults in the United States. Behaviors such as learned nonuse hinder hemiplegic stroke survivors from the full use of both arms in…

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Unimanual Versus Bimanual Motor Imagery

Unimanual vs Bimanual Motor Imagery Classifiers for Assistive and Rehabilitative Brain Computer Interfaces

Author(s): Vuckovic Aleksandra, Pangaro Sara, Putri Finda
Unimanual vs Bimanual Motor Imagery Classifiers for Assistive and Rehabilitative Brain Computer Interfaces 780 435 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

   Bimanual movements are an integral part of everyday activities and are often included in rehabilitation therapies. Yet electroencephalography (EEG) based assistive and rehabilitative brain computer interface (BCI) systems typically…

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Gestural Interaction and Visual Illusion for Lower Limbs’ Neuropathic Pain Treatment

Author(s): Jaume Lopez-Carballo, Neus Rodriguez, Dolors Soler, Eloy Opisso, Mateu Sbert
Gestural Interaction and Visual Illusion for Lower Limbs’ Neuropathic Pain Treatment 301 208 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

Pain caused by a lesion or a disease affecting the somatosensory nervous system is known as Neuropathic pain. It has been shown that neuropathic pain can be treated with the…

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Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients

Author(s): F. Noveletto, A.V. Soares, B.A. Mello, C.N. Sevegnani, F.L.F. Eichinger, marcelodashounsell, P. Bertemes-Filho
Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients 345 229 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

Hemiparetic stroke patients can have several muscular and postural disorders which compromise their balance. Serious Games (SG) emerged as a new approach to enhance conventional treatment by making it a…

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Can Wii Balance? Evaluating a Stepping Game for Older Adults

Author(s): Mark Deacon, John Parsons, Sean Mathieson, T. Claire Davies
Can Wii Balance? Evaluating a Stepping Game for Older Adults 300 541 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

    Decline in balance control is an issue for older adults as it leads to an increased risk of falling which may result in serious injury. Mitigating this risk may…

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A Soft Exosuit for Flexible Upper-Extremity Rehabilitation

A Soft Exosuit for Flexible Upper-Extremity Rehabilitation

Author(s): Steven Lessard, Pattawong Pansodtee, Ash Robbins, James M. Trombadore, Sri Kurniawan, Mircea Teodorescu
A Soft Exosuit for Flexible Upper-Extremity Rehabilitation 780 1295 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

      For stroke survivors and many other people with upper-extremity impairment, daily life can be difficult without properly functioning arms. Some modern physical therapy exercises focus on rehabilitating people with…

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Smartphone Allows Capture of Speech Abnormalities Associated With High Risk of Developing Parkinson’s Disease

Smartphone Allows Capture of Speech Abnormalities Associated With High Risk of Developing Parkinson’s Disease

Author(s): Jan Rusz, Jan Hlavnička, Tereza Tykalová, Michal Novotný, Petr Dušek, Karel Šonka, Evžen Růžička
Smartphone Allows Capture of Speech Abnormalities Associated With High Risk of Developing Parkinson’s Disease 780 504 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

       Although smartphone technology provides new opportunities for the recording of speech samples in everyday life, its ability to capture prodromal speech impairment in persons with a high risk of…

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Effects of Virtual Reality and Augmented Reality on Induced Anxiety

Author(s): Shih-Ching Yeh, Yuan-Yuan Li, Chu Zhou, Pin-Hua Chiu, Jun-Wei Chen
Effects of Virtual Reality and Augmented Reality on Induced Anxiety 641 405 Transactions on Neural Systems and Rehabilitation Engineering (TNSRE)

     To explore the effects of virtual reality (VR) and augmented reality (AR) in the treatment of claustrophobia, the potential effects of VR and AR on induced anxiety were investigated…

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