IEEE Journal of Translational Engineering in Health and Medicine

Articles, Published Articles
Effect of a Soft Robotic Sock Device on Lower Extremity Rehabilitation following Stroke: A Preliminary Clinical Study with Focus on Deep Vein Thrombosis Prevention
    Abstract: Background and objective: Immobility of the lower extremity due to medical conditions such as stroke can lead to medical complications such as deep vein thrombosis or ankle contracture, and thereafter prolonged recovery process of the patients. In this preliminary clinical... Read more
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Unimanual vs Bimanual Motor Imagery Classifiers for Assistive and Rehabilitative Brain Computer Interfaces
   Bimanual movements are an integral part of everyday activities and are often included in rehabilitation therapies. Yet electroencephalography (EEG) based assistive and rehabilitative brain computer interface (BCI) systems typically rely on motor imagination (MI) of one limb at the time.... Read more
Articles, Published Articles
An AI-based Heart Failure Treatment Adviser System
        Management of heart failure is a major health care challenge. Healthcare providers are expected to use best practices described in clinical practice guidelines, which typically consist of a long series of complex rules. For heart failure management, the relevant guidelines... Read more
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Gestural Interaction and Visual Illusion for Lower Limbs’ Neuropathic Pain Treatment
Pain caused by a lesion or a disease affecting the somatosensory nervous system is known as Neuropathic pain. It has been shown that neuropathic pain can be treated with the combination of simultaneous transcranial direct current stimulation and the generation... Read more
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Biomedical Serious Game System for Balance Rehabilitation of Hemiparetic Stroke Patients
Hemiparetic stroke patients can have several muscular and postural disorders which compromise their balance. Serious Games (SG) emerged as a new approach to enhance conventional treatment by making it a motivating method to meet individual needs. This paper evaluated the... Read more
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Can Wii Balance? Evaluating a Stepping Game for Older Adults
    Decline in balance control is an issue for older adults as it leads to an increased risk of falling which may result in serious injury. Mitigating this risk may be achieved through balance training and exercise, but lack of adherence... Read more
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A Soft Exosuit for Flexible Upper-Extremity Rehabilitation
      For stroke survivors and many other people with upper-extremity impairment, daily life can be difficult without properly functioning arms. Some modern physical therapy exercises focus on rehabilitating people with these troubles by correcting patients’ perceptions of their own body to... Read more
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Smartphone Allows Capture of Speech Abnormalities Associated With High Risk of Developing Parkinson’s Disease
       Although smartphone technology provides new opportunities for the recording of speech samples in everyday life, its ability to capture prodromal speech impairment in persons with a high risk of developing Parkinson’s disease (PD) has never been investigated. Speech data were... Read more
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Effects of Virtual Reality and Augmented Reality on Induced Anxiety
     To explore the effects of virtual reality (VR) and augmented reality (AR) in the treatment of claustrophobia, the potential effects of VR and AR on induced anxiety were investigated in this paper. During the experiment, 34 subjects were randomly selected... Read more
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Nanoparticles for siRNA-Based Gene Silencing in Tumor Therapy
Gene silencing through RNA interference (RNAi) has emerged as a potential strategy in manipulating cancer causing genes by complementary base-pairing mechanism. Small interfering RNA (siRNA) is an important RNAi tool that has found significant application in cancer therapy. However due... Read more